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The Frost book contains some of the most damaging spells in the game. However, many of these are offset by low accuracy or difficulty in achieving the damage - for example, many spells split into ice or snow, which can be difficult to accurately hit your enemy with.

Vorlage:Arcanistsbooks

Spells Bearbeiten

All frost attacks, upon impact, split into smaller pieces. There are three types: ice, frost, and snow. All three of these, if touched by an Arcanist or minion, will disappear and do damage. If frost touches the ground, it will leave a small hole. If ice or snow touches the ground, it will pile up. Ice and frost both do 5 damage, whereas snow does 2. While frost minions are hurt by both ice and frost, snow will heal them. Snow also heals ice towers.

Icon Spell Level Type Number of Charges Charge Time Initial/Recharge Maximum Damage Description
Datei:Ice Ball.PNG Ice Ball 1 Ball Infinite 0/1 75 (Including the ice) Small explosion, then shatters into ice.
Datei:Ice Bomb.PNG Ice Bomb 2 Bomb 2 0/1 250 Releases a number of ice balls which can damage opponents or the scenery.
Datei:Frost Shards.PNG Frost Shards 1 Bolt 4 0/1 75 The most powerful bolt spell. As the spell is not completely accurate, it is advisable to use this from close range. Will stop firing if shot right next to the target and will only hit once.
Datei:Frost Arrow.PNG Frost Arrow 2 Arrow 2 0/1 100 Fires out frost shards upon impact. A single hit won't do full damage. This spell also has a high knock-back and is favoured for 'watering' an opponent.
Datei:Snow Ball.PNG Snow Ball 1 Ball Infinite 0/1 100 Snow Will detonate in at it's apogee, or on impact, sending snow down on to the target. Can also be thrown at the target, as with regular balls. You can fire this at an ice shield, and while the snow will keep on going for a short distance, the other snow will plug the hole, leaving the shield still sealed. Also, you can stand on top of a castle and fire it straight downwards. It will deal very small damage to you, but will do around 90 damage.
Datei:Blizzard.PNG Blizzard 2 Targeted Infinite 3/5 1000 Snow Produces a blizzard cloud which hovers over an area and drops snow on it for the next four turns; the snow will fall at the beginning of the casting Arcanist's turn. Can be used to trap people or for defence, as well as to attack. Most missiles, including Meteor and Comet, are deflected by the cloud.
Datei:Ice Shield.PNG Ice Shield 1 Personal Infinite 0/5 N/A Creates a thin barrier around the caster, does not end the caster's turn.
Datei:Ice Castle.PNG Ice Castle 2 Tower Infinite 0/5 75 The ice castle is healed by snow. If it lands on water, it will create an ice platform at the expense of a small amount of health, usually 5hp.
Datei:Summon Sylph.PNG Summon Sylph 1 Minion Infinite 0/5 N/A Summons a Sylph. Slyphs have extraordinary jumping abilities and are able to jump much further and higher than your arcanist. For this reason players sometimes accidently jump them off the edge and into the water. Sylphs are healed by snow damage. If it lands on water, it will create an ice platform at the expense of a small amount of health.
Datei:Summon Frost Giant.PNG Summon Frost Giant 2 Minion Infinite 3/5 N/A Whenever a frost giant is summoned a snow cloud appears above its head and will remain above it where ever it goes. It is useful because it will rain snow down upon it and the area surrounding, healing the Frost Giant but damaging any other non-snow creature. It is useful for doing extra damage to enemies but may also hurt you. It is advised to be in an ice castle for the snow will heal it as well. If it lands on water, it will create an ice platform at the expense of a small amount of health. This ability is also given the player who summons him.
Datei:Comet.PNG Comet 3 Targeted Infinite 5/5 500 Drops a Comet. Following the same trajectory as a Meteor, the comet shatters on impact into a number of ice balls, which in turn shatter into ice on impact. Most effective on large minions, or people completely exposed to the sky
Datei:Frost Dragon.PNG Summon Frost Dragon 3 Minion 1 5/- N/A Summons a Frost Dragon which can absorb snow damage. It is also considered by some the strongest dragon in the game, as its attack has a higher maximum damage than both the storm and flame dragons.

Familiar Bearbeiten

Datei:Frost Sprite.PNG The Frost familiar is the Frost Sprite. It costs 20hp per cast and increases the jumping ability of you and your minions. It also makes water you stand on freeze, at the cost of 5hp for every 3 ice platforms.

Minions Bearbeiten

Icon Minion Health Spells Number of Charges Charge Time Initial/Recharge Maximum Damage Spell Description
Datei:Summon Sylph.PNG Sylph 50 Sylph Arrow Infinite 0/1 60 Shoots three frost arrows which home in on the target.
Ice Shield Infinite 0/5 N/A Creates a thin barrier around the sylph, does not end the turn.
Datei:Summon Frost Giant.PNG Frost Giant 100 Smash Infinite 0/1 30 A short range attack.
Frost Giant-Ball Infinite 0/1 75 Similar to Ice ball.
Ice Bomb 2 0/1 250 Releases a number of ice balls which can damage opponents or the scenery.
Snow Ball Infinite 0/1 100 Snow Will detonate in midair, sending snow down on to the target. Can also be thrown at the target, as with regular balls. You can fire this at an ice shield, and while the snow will keep on going for a short distance, the other snow will plug the hole, leaving the shield still sealed. Also, you can stand on top of a castle and fire it straight downwards. It will deal very small damage to you, but will do around 90 damage.
Datei:Frost Dragon.PNG Frost Dragon 150 Frost Dragon Breath Infinite 0/1 125 Releases a high power ice bolt, which splits into ice on impact


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